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As someone with a lifelong passion for game shows, I have always wanted to make a Wheel of Fortune replica. The opportunity finally arose as I was wrapping up my Bachelor’s at SDSU and took the Tangible Interactivity in Art and Design course, and later expanded into building other components of the set and creating functional gameplay software to host immersive game night experiences for friends.

Wheel of Fortune Replica

Sketch of the puzzleboard wooden frame and acrylic paneling done in SketchUp.
Round piece of plywood with holes and radial wedges carved into it, fresh off the CNC router.
Sketch of player podiums and the wheel done in SketchUp.

Early design for the project took place first in Adobe Illustrator, where designs for the vinyl plotter and laser cutter were made. Autodesk Fusion 360 was used to complete the design of the 3D printed “flipper” components, Rhinoceros to finalize CNC designs for the main and bonus wheels, and SketchUp to visualize and plan the puzzleboard TV frame as well as explore options for the player podiums.

"flipper"/pointer component as rendered in Fusion 360
A "Bankrupt" and "Lose A Turn" wedge from Wheel of Fortune.

Fabrication took place almost entirely on campus, making use of their laser cutter to cut acrylic for the bonus wheel, puzzleboard, and podiums; the CNC router was used to cut the bonus wheel out of plywood and the main wheel plus its base out of MDF. A consumer vinyl plotter was used to make the wedges and some rudimentary work led to the PVC-based signaling devices and the pegs on the wheel which were steel rods simply cut and filed.

The signaling devices were spray painted in their primary colors with the wheels and puzzleboard receiving coats of a metallic silver.

Photograph of the Wheel of Fortune where the acrylic part of Player podiums are visible.
A photo of the puzzleboard in progress, without lighting installed.
Laser-cut acrylic design laid on top of the bonus wheel plywood round.
Red handheld signaling device or buzzer.

Tying everything together was the electronics: Lighting, game software, and peripherals powered by Arduino microcontrollers and Python, everything commanded by a single laptop. Lighting is dynamic and responds to game conditions for a truly immersive experience. A couple of these short video clips also include motion graphics made for this project with After Effects and its deprecated ray-traced 3D renderer.

Bonus wheel in its finished state with its colorful acrylic wedges and silver trim.
All three handheld signaling devices with a glowing button lit a different color for each of them.
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